June 26, 2024​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​

09:00 - 09:15 Welcome

09:15 - 10:00 Opening Keynote Exploring the Mind: Enhancing Human Experience through XR Neuroscience

Guiseppe Riva (IT)

10:00 - 10:30 Lecture Implementation

Oliver Kannape (CH)

10:30 - 11:00 Coffee Break

11:00 - 12:30 Oral Session 1

O1.1 Action observation with motor simulation of a virtual humanoid avatar improves reactive stepping responses in older adults with a history of falls

Presented by Lotte Hagedoorn (NL)

O1.2 Gait stability in virtual reality: The effects of VR display type on human locomotion in the presence of visual perturbations

Presented by Elizabeth B. Wilson (US)

O1.3 Using a novel virtual reality (VR) application to measure balance and sensorimotor deficits following mild Traumatic Brain Injury (mTBI) in veteran and civilian populations

Presented by W. Geoffrey Wright (US)

O1.4 Gait-modifying effects of augmented-reality cueing in people with Parkinson’s disease

Presented by Eva Hoogendoorn (NL)

O1.5 Integrating clinical assessment and quality of movement tracking into games and home: A validation study

Presented by Elaine Biddiss (CA)

O1.6 A novel VR paradigm to evaluate gaze stabilization in vestibular rehabilitation

Presented by Joyce Fung (CA)

12:30 - 13:45 Lunch & Student Mentoring Lunch

13:45 - 14:15 Projects in the Spotlight Session 1

PS1.1  Integrating Extended Reality in rehabilitation: insights from the XRehab Project in Belgium

Presented by Gudrun Nys (BE)

PS1.2   A Large Over Ground Virtual Suite (LogVS) with integrated pedestrians for multifaceted virtual rehabilitation research and practice

Presented by Bradford McFadyen (CA)

PS1.3   VR-based Interventions for Neurocognitive and Neurodevelopmental Disorders: preliminary results of  the VESPA 2.0 Project

Presented by Emanuele Maria Merlo (IT)

14:15 - 15:45 Oral Session 2

02.1 Developing and testing a new feedback-based therapy exercise game using design thinking

Presented by Marina Petrevska (CA)

O2.2 Beyond the traditional research design for the evaluation of virtual rehabilitation

Presented by Stephanie Jansen-Kosterink (NL)

O2.3 Co-design and development of a virtual reality pacing experience for Long Covid

Presented by Eoghan Ó Riain (IE)

O2.4 AI x MedXR: Matrix of regulatory and legal aspects

Presented by Elsa Papadopoulou (GR)

O2.5 Design and evaluation of remote virtual game for cognitive training in elderly

Presented by Iveta Fajnerová (CZ)

O2.6 Resilience tele-coaching intervention for youth with developmental disabilities and their families: Description of program co-development with key stakeholders

Presented by Tatiana Ogourtsova (CA)

15:45 - 16:15 Coffee Break

16:15 - 16:45 Session Living Labs

Evdokimos Konstantinidis (GR)

16:45 - 17:30 Keynote Mind Games: Exploring the Playful Power of Virtual & Mixed Realities in Cognitive Rehab

Sandy Rathod (NL)

17:30 - 18:30 Opening Reception

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