June 26, 2024
09:00 - 09:15 Welcome
09:15 - 10:00 Opening Keynote Exploring the Mind: Enhancing Human Experience through XR Neuroscience
10:00 - 10:30 Lecture Implementation
10:30 - 11:00 Coffee Break
11:00 - 12:30 Oral Session 1
O1.1 Action observation with motor simulation of a virtual humanoid avatar improves reactive stepping responses in older adults with a history of falls
Presented by Lotte Hagedoorn (NL)
O1.2 Gait stability in virtual reality: The effects of VR display type on human locomotion in the presence of visual perturbations
Presented by Elizabeth B. Wilson (US)
O1.3 Using a novel virtual reality (VR) application to measure balance and sensorimotor deficits following mild Traumatic Brain Injury (mTBI) in veteran and civilian populations
Presented by W. Geoffrey Wright (US)
O1.4 Gait-modifying effects of augmented-reality cueing in people with Parkinson’s disease
Presented by Eva Hoogendoorn (NL)
O1.5 Integrating clinical assessment and quality of movement tracking into games and home: A validation study
Presented by Elaine Biddiss (CA)
O1.6 A novel VR paradigm to evaluate gaze stabilization in vestibular rehabilitation
Presented by Joyce Fung (CA)
12:30 - 13:45 Lunch & Student Mentoring Lunch
13:45 - 14:15 Projects in the Spotlight Session 1
PS1.1 Integrating Extended Reality in rehabilitation: insights from the XRehab Project in Belgium
Presented by Gudrun Nys (BE)
PS1.2 A Large Over Ground Virtual Suite (LogVS) with integrated pedestrians for multifaceted virtual rehabilitation research and practice
Presented by Bradford McFadyen (CA)
PS1.3 VR-based Interventions for Neurocognitive and Neurodevelopmental Disorders: preliminary results of the VESPA 2.0 Project
Presented by Emanuele Maria Merlo (IT)
14:15 - 15:45 Oral Session 2
02.1 Developing and testing a new feedback-based therapy exercise game using design thinking
Presented by Marina Petrevska (CA)
O2.2 Beyond the traditional research design for the evaluation of virtual rehabilitation
Presented by Stephanie Jansen-Kosterink (NL)
O2.3 Co-design and development of a virtual reality pacing experience for Long Covid
Presented by Eoghan Ó Riain (IE)
O2.4 AI x MedXR: Matrix of regulatory and legal aspects
Presented by Elsa Papadopoulou (GR)
O2.5 Design and evaluation of remote virtual game for cognitive training in elderly
Presented by Iveta Fajnerová (CZ)
O2.6 Resilience tele-coaching intervention for youth with developmental disabilities and their families: Description of program co-development with key stakeholders
Presented by Tatiana Ogourtsova (CA)
15:45 - 16:15 Coffee Break
16:15 - 16:45 Session Living Labs
Evdokimos Konstantinidis (GR)
16:45 - 17:30 Keynote Mind Games: Exploring the Playful Power of Virtual & Mixed Realities in Cognitive Rehab
17:30 - 18:30 Opening Reception
2024 World Congress on Virtual Rehabilitation
Registration website for 2024 World Congress on Virtual Rehabilitation2024 World Congress on Virtual Rehabilitationinfo@vr4rehab.org
2024 World Congress on Virtual Rehabilitationinfo@vr4rehab.orghttps://www.wcvr.org/subscribe
2024-06-26
2024-06-28
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2024 World Congress on Virtual Rehabilitation2024 World Congress on Virtual Rehabilitation0.00EUROnlineOnly2019-01-01T00:00:00Z
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