June 26, 2024​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​

09:00 - 09:15 Welcome

09:15 - 10:00 Opening Keynote Exploring the Mind: Enhancing Human Experience through XR Neuroscience

Giuseppe Riva (IT)

10:00 - 10:30 Lecture Implementation

Oliver Kannape (CH)

10:30 - 11:00 Coffee Break

11:00 - 12:30 Oral Session 1

O1.1 Action observation with motor simulation of a virtual humanoid avatar improves reactive stepping responses in older adults with a history of falls

Presented by Lotte Hagedoorn (NL)

O1.2 Gait stability in virtual reality: The effects of VR display type on human locomotion in the presence of visual perturbations

Presented by J. Stephen Bergquist (US)

O1.3 Using a novel virtual reality (VR) application to measure balance and sensorimotor deficits following mild Traumatic Brain Injury (mTBI) in veteran and civilian populations

Presented by W. Geoffrey Wright (US)

O1.4 Gait-modifying effects of augmented-reality cueing in people with Parkinson’s disease

Presented by Eva Hoogendoorn (NL)

O1.5 Integrating clinical assessment and quality of movement tracking into games and home: A validation study

Presented by Elaine Biddiss (CA)

O1.6 A novel VR paradigm to evaluate gaze stabilization in vestibular rehabilitation

Presented by Yunyi Liu (CA)

12:30 - 13:45 Lunch & Student Mentoring Lunch

13:45 - 14:15 Projects in the Spotlight Session 1

PS1.1  Integrating Extended Reality in rehabilitation: insights from the XRehab Project in Belgium

Presented by Gudrun Nys (BE)

PS1.2   A Large Over Ground Virtual Suite (LogVS) with integrated pedestrians for multifaceted virtual rehabilitation research and practice

Presented by Bradford McFadyen (CA)

PS1.3   VR-based Interventions for Neurocognitive and Neurodevelopmental Disorders: preliminary results of  the VESPA 2.0 Project

Presented by Emanuele Maria Merlo (IT)

14:15 - 15:30 Oral Session 2

02.1 Developing and testing a new feedback-based therapy exercise game using design thinking

Presented by Marina Petrevska (CA)

O2.2 Beyond the traditional research design for the evaluation of virtual rehabilitation

Presented by Stephanie Jansen-Kosterink (NL)

O2.3 Co-design and development of a virtual reality pacing experience for Long Covid

Presented by Eoghan Ó Riain (IE)

O2.4 Withdrawn

O2.5 Design and evaluation of remote virtual game for cognitive training in elderly

Presented by Iveta Fajnerová (CZ)

O2.6 Resilience tele-coaching intervention for youth with developmental disabilities and their families: Description of program co-development with key stakeholders

Presented by Tatiana Ogourtsova (CA)

15:30 - 16:00 Coffee Break

16:00 - 16:45 Session Living Labs

Evdokimos Konstantinidis (GR) & Christopher Nugent (UK)

16:45 - 17:30 Keynote Mind Games: Exploring the Playful Power of Virtual & Mixed Realities in Cognitive Rehab

Sandy Rathod (NL)

17:30 - 18:30 Opening Reception

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